# Stalled or Simmering?
I formed Redspace Interactive about a year and a half ago. In that time, I've gotten married, changed jobs, and had a lot of personal stress I've been going through. ^5ebffe
In that time, I've spent a great deal of time building out one of my core underlying systems. But... I've been working on that system in some form or another for over 4 years, probably longer in concept phase.
Despite all of that time, I still feel like I'm getting closer than ever to getting a working game.
I like to think I've been growing my programming skills, growing from a project management standpoint, and coming up with really good ideas.
And truly, I think I've been making progress.
In fact, I've written a script for this first game, *Sub Astra*, and I'm almost ready to start the editing phase on that script.
But I still don't even have a playable vertical slice. Surely I could have *something* by now, right?
Maybe, but even so, I feel like I've made more progress than I realize.
It could be the ADHD diagnosed a year ago, or maybe it's just constantly feeling tired from my personal stress and day job, but my motivation to build the game is just so slow.
It's like I need everything to be perfect before I actually do it. I have lots of goals, and while they are more concrete than ever, I still wonder.
I've taken steps most other game devs haven't, which is to form a company. I've got a steam developer account, a script, some 3D models, and lots of pre-production.
I think I just need to actually DO something now.
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So here are my plans for 2026.
By my birthday in early April, I want to have two things done.
1. The Sub Astra store page needs to be live.
2. A vertical slice should be playable
Both are large goals, and have a lot of moving pieces, but reverse order is going to be necessary
## Vertical Slice
* Controllable character
* Basic Camera System
* 1-2 Tools/Attachments
* Intro Level that look good
## Sub Astra Store Page
* Gameplay Trailer
* Dynamic, eye-catching screenshots
* All Required Store images
* Description with GIFs
If I can get both of those done in 4 months, I will be happy. I'll feel like I'm actually making progress.
But I also need to go easier on myself. Starting a company while also working full time is difficult enough. But personal challenges make it even more difficult.
I have high expectations for myself, but in the end, I should have two goals:
Make a game that you enjoy, and have fun doing it.
Anything else is just labor for labor's sake, and wouldn't be worth it.
~RedspaceDev
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