# Stalled or Simmering? I formed Redspace Interactive about a year and a half ago. In that time, I've gotten married, changed jobs, and had a lot of personal stress I've been going through. ^5ebffe In that time, I've spent a great deal of time building out one of my core underlying systems. But... I've been working on that system in some form or another for over 4 years, probably longer in concept phase. Despite all of that time, I still feel like I'm getting closer than ever to getting a working game. I like to think I've been growing my programming skills, growing from a project management standpoint, and coming up with really good ideas. And truly, I think I've been making progress. In fact, I've written a script for this first game, *Sub Astra*, and I'm almost ready to start the editing phase on that script. But I still don't even have a playable vertical slice. Surely I could have *something* by now, right? Maybe, but even so, I feel like I've made more progress than I realize. It could be the ADHD diagnosed a year ago, or maybe it's just constantly feeling tired from my personal stress and day job, but my motivation to build the game is just so slow. It's like I need everything to be perfect before I actually do it. I have lots of goals, and while they are more concrete than ever, I still wonder. I've taken steps most other game devs haven't, which is to form a company. I've got a steam developer account, a script, some 3D models, and lots of pre-production. I think I just need to actually DO something now. --- So here are my plans for 2026. By my birthday in early April, I want to have two things done. 1. The Sub Astra store page needs to be live. 2. A vertical slice should be playable Both are large goals, and have a lot of moving pieces, but reverse order is going to be necessary ## Vertical Slice * Controllable character * Basic Camera System * 1-2 Tools/Attachments * Intro Level that look good ## Sub Astra Store Page * Gameplay Trailer * Dynamic, eye-catching screenshots * All Required Store images * Description with GIFs If I can get both of those done in 4 months, I will be happy. I'll feel like I'm actually making progress. But I also need to go easier on myself. Starting a company while also working full time is difficult enough. But personal challenges make it even more difficult. I have high expectations for myself, but in the end, I should have two goals: Make a game that you enjoy, and have fun doing it. Anything else is just labor for labor's sake, and wouldn't be worth it. ~RedspaceDev [[2026-02-16 -- Is Anyone Out There|Next Post: Is Anyone Out There?]] [[2025-12-05 -- Welcome to the Redspace Blog!|Previous Post: Welcome to the Redspace Blog!]]